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But during the quest, when Aela transformed into a Werewolf (and back), her default outfit (the Ancient Nord set minus the helmet) disappeared, and she was suddenly wearing a Studded Armor. It doesn’t matter if you’re on PC, Xbox or PS4. Thanks to Cutting Room Floor, I was able to start the quest 'Proving Honor' with Aela as my shield-sibling, rather than Farkas. I truly hope that this guide benefits all players who decide to use it.
#Cutting room floor special edition mod#
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Usually on Nexus Mods, you can find a more detailed description of where to put mods in the load order. If the author has been around for a while, you’ll find his mod there. If you are ever in doubt about a mod, go to the Nexus Mods website and search the mod title. Some mods will require to be the lowest mod, or at the bottom of the load order. They are considered lower in the mod load order. On the other hand, mods at the bottom of the list are loaded last. Some mods will say they require to be the highest mod, or at the top of the load order. See the credits section for more information. How the NPCs look will vary wildly depending on what other mods you have installed.
#Cutting room floor special edition skin#
It does not include any skin or body textures. Be aware that items cannot spawn from different locations in the same location. This is an appearance overhaul for the new NPCs added by the mod 'Cutting Room Floor'. They are considered higher in the mod load order. If you are looking for Item Locations in Granny Chapter Two, go to this page All five possible Item Locations as of Granny Version 1.7.9 are listed here. It also appears in Half-Life: Source's files, this time compiled for the same model version the rest of Source's models use.Mods at the top of the list are loaded first. This model appears to be using the same model version the rest of the prototype's models use instead of the model format the final's models use, which made it impossible to view in a model viewer for a very long time. Interestingly, this model was added to the model files in the Steam version of Half-Life for some reason. This design appears in several early pre-release images, including one of the first images ever released by Valve. These colored models use an older model version than the version the majority of the prototype's models use. However, considering the dark yellow color the regular Gordon model has, it could be that the regular model would've been used for players on the yellow team. If so, the prototype does not have a yellow model for Gordon (game modes with four teams would usually have red, blue, green, and yellow teams, as seen in popular Quake mods). These models are possibly for multiplayer team modes. Inside the prototype's model folder are models for a blue Gordon, a green Gordon, and a red Gordon. This version of Gordon Freeman was given the name "Ivan the Space Biker" by Valve. Gordon himself has a large beard and a flat top haircut. The prototype has a much bulkier HEV design with a dark yellow color instead of the final's, large gloves, and the word "Research" on his back. Gordon Freeman's model is completely different in the September 1997 prototype. 1998's Half-Life introduced the Black Mesa physicist Gordan Freeman, however his design was not always what was released in the final game.